/*******************************************************************************
 * Copyright (c) 2009 Ravenhearte Design.
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 
 * 	*	Redistributions of source code must retain the above copyright
 * 		notice, this list of conditions and the following disclaimer.
 * 
 * 	*	Redistributions in binary form must reproduce the above copyright
 * 		notice, this list of conditions and the following disclaimer in the
 * 		documentation and/or other materials provided with the distribution.
 * 
 * 	*	Neither the name of 'Ravenhearte Design' nor the names of its contributors 
 * 		may be used to endorse or promote products derived from this software 
 * 		without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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 ******************************************************************************/

package org.ravenhearte.engine;

import org.ravenhearte.engine.input.EventHandler;

import com.jme.scene.Node;

public abstract class GameMode implements EventHandler {
	protected Node node;
	protected GUI gui;

	public Node getNode() {
		return node;
	}

	public GUI getGui() {
		return gui;
	}

	public abstract void update(float tpf);
}
